#include "Precompiled.h"
#include "EntityRenderBase.h"
#include "../Common/EntityRenderManager.h"

namespace Game {
namespace Render {

EntityRenderBase::EntityRenderBase(void) :
        entityRenderManager(NULL) {
}

EntityRenderBase::~EntityRenderBase(void) {
}

EntityRenderManager* EntityRenderBase::GetEntityRenderManager() const {
    return this->entityRenderManager;
}

void EntityRenderBase::SetEntityRenderManager(EntityRenderManager* val) {
    this->entityRenderManager = val;
    this->OnEntityRenderManagerChanged();
}

void EntityRenderBase::OnEntityRenderManagerChanged() {
}

}
}
